From the publisher’s web site: The Athasian Emporium contains more than a hundred magic and psionic items, both new and old. It also provides information on. Athasian Emporium · d20 System / OGL Product (D&D Compatible) · d20 System. Nickname. PDF version. Alternate Names. Year Published. Format . The Will and the Way: Psionicists of Athas. TSR, Inc. ISBN Defilers and Preservers: The Wizards of Athas. Athasian Emporium(Beta). under OGL.
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Raam, located east of Urik, has a population around 40, Shortly before the day of the Great Earthquakethe sorcerer-queen Abalach-Re was killed in battle with Sadira of Tyr.
When the news reached Raam, it was the spark that ignited the fires of anarchy, and now Raam burns.
But Raam was a city on the brink of revolution even before the death of its queen. Various factions have grabbed whatever power they could, and Raam teeters on the brink of civil war. North of the city is the Left Gauntlet mountain range, and South is the Right Gauntlet mountain range. The nearest city-state to Raam is Draj to the Northeat.
The government of Raam still exists, but it has almost no power in the face of the violence and chaos ravaging the city. The templars continue to call for the worship of Badnathe mysterious and imaginary being the sorcerer-queen claimed to receive her powers from.
Most people ignore these calls to worship, for they never believed in Badna anyway. The main body of templars occupy one camp, centered in the templar quarter of the city. Various rogue templars command smaller parts of Raam, claiming from as little as one building to as many as several blocks as their personal domains.
They defend these domains with troops that were once loyal to Abalach-Re but now follow their templar commanders. The next largest group claiming dominion over sections of Raam is the noble families.
Like the raiding tribes of the sandy wastes, the nobles pillage and plunder for the things they want and need to survive. The nobles have expanded their areas of control.
While each family started with a small piece of land and the road adjoining it, those with the power and audacity to press their advantage have grabbed whatever they could hold onto. Like the raiding tribes, the noble camps are savage, ruthless, and have only their own interests at heart.
The merchant houses have taken one of two tacks regarding conducting business in Raam. The first option, chosen by the vast majority of merchant houses, ways to get out of town and take their business elsewhere. This caravan then sets out across the Tablelands to conduct trade as any merchant house caravan would.
A few of the more daring or desperate merchant houses return to Raam from time to time to test the climate, but they usually wind up losing their goods to one or more of the armed camps seeking dominance in the city.
Besides holding and expanding their own territory, the Night Runners continue to sell their unique services to those who can afford them—including noble houses, merchant camps, and even templar domains.
The Burnt World of Athas
In the end, the Night Runners plan to control the entire city, making it the first elf city in thousands of years. Trade within the city has become a nightmare. Free citizens, therefore, have to find what they need and take it by force of arms.
Few traders come to Raam anymore, though many will set up markets in the wilderness beyond the city gates. From these markets they can sell basic supplies at an enormous profit to the trade gangs sent from the city. Trade gangs are armed mercenaries either attached to a particular armed camp or working independently to make profits as middlemen.
This usually implies plundering from those weaker than themselves. The environmental disasters of recent months have had very little impact on Raam.
The Great Athaisan was barely perceived, for it caused little damage and no deaths. The death of Abalach-Re and the resulting struggle for power, however, have caused more death and destruction than any force of nature.
Raam has been divided into armed camps controlled by greedy, power-hungry warlords. Some call themselves templars, others nobles, liberators, or merchant lords.
All are raiders and bullies, seeking to use strength as a means of control. Skirmishes over disputed territories are constantly being fought, as are battles over caches of weapons or supplies-even just to determine which side is stronger! This war, of course, may simply wind up destroying Raam and reducing the verdant belt it occupies to a wasteland.
Understandably, the free citizens live in a constant state of fear. They have nowhere to go, nowhere to turn to, and conditions within the city become more terri- ble every day. Some citizens have appealed to one faction or another, offering to become indentured slaves for the protection and sustenance offered by the vying war- lords.
Every day, more and more citizens surrender their freedom in exchange for a safe place to sleep, a cool drink of water, and a bit of food to fill an aching stomach. The slaves of the city have fared even worse than the free citizens.
Their masters have been replaced by heartless owners who treat the slaves no better than living tools that can be replaced when they break. Some slaves, embracing the legends of RikusNeevaand Sadira of Tyr, have rebelled, using the opportunity presented by the chaos. Korno has called for all slaves to join his community, for when they have the numbers to go along with their dreams they will rise up and overthrow all their masters.
Korno, however, is as cruel and ruthless as any of the other leaders of the armed bands. The slaves that have flocked to his side continue to be treated as slaves, working to make life easier for Korno and his best warriors.
A terrible plague has begun to spread through the city. It affects all races and classes equally, though the elves seem the most resistant to its debilitating affects. Approximately 10 percent of the population has wind sickness, though only the advanced cases develop blotches.
List of Dark Sun modules and sourcebooks
The general population believes the wind to be the cause of the illness, and so they have begun avoiding the out-of-doors. In fact, the plague is spread by touch, and those who have skin blotches are highly contagious. Further, less than 50 percent of those who develop the blotches live to see another week of sunrises.
The Raam citizens have responded by calling for the sacrifices of air clerics to appease the evil wind spirits, whom they believe are causing the plague. Dregoth the Savior is seen as the salvation of Raam by many of the templars, nobles, and free citizens.
Raam – The Dark Sun of Athas
The doctrine of Dregoth, preached to the masses by strangers with bizarre accents who hide their features beneath the many folds of athaaian sand-colored robes, calls for the city to put down its weapons and accept Dregoth as its new god. He recently returned to the surface of Athas after spending 2, years hiding and gaining power in an underground domain.
His words are like fire in the ears of the masses, for they are spoken in kind- ness and with a truth that has rarely been seen beneath the crimson sun. For all his size and great strength, Leviath has never raised his voice in anger or struck a blow to harm another living creature.
He believes that violence is a emporuum that leads to death and destruction, as has been shown by the recent situation in Raam. In this volatile environment, revolution seems to be inevitable. What the out- come of such an event will be is empotium, but by all indications it will be bloody in the extreme. The preservers continue to operate in secret, but the con- emproium they once had in all levels of government have been lost.
She has considered siding with one of the armed bands in order to assure the safety of her people, but she has yet to determine which band to approach. Her reluctance to make a decision might be her undoing, for the Prophets of Dregoth have begun making overtures to the Alliance that the members find very appealing.
In fact, the Prophets have also promised that Dregoth can help Shatri with her research into the avangion transformation process—a promise that she is seriously considering accepting.
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